
![Web News [W]](w.gif)
SI Return, Spoony U4, and RPG MakerThe Spoony Experiment's Ultima 4 video review is now online.
At a topic at the Exult forum, Fahed Al Daye posted a link to a screenshot of what looks like an Ultima 7-based RPG Maker. There appears to be no more information about it as yet, but it looks like an interesting effort.
Sergorn Dragon has posted the August update for his project, Return to the Serpent Isle. A couple of new team members have been recruited, and game components for injury, resting, and guards and prison have been completed and released on NWN2 Vault.
Spector thinks game devs are still making cartoonsWithstand the Fury Dragon posted a brief discussion of an article in which Warren Spector is quoted saying that most game developers are still making cartoons. This criticism is aimed at the overused idea of the lone tough hero who saves the world. Withstand the Fury Dragon argues that there is nothing wrong with that, because people can relate to this idea and wish that they were that hero. While I share WtFD's opinion on how people relate to heroes, I have to agree with Spector because the lack of originality in most games, films, music and other forms of entertainment makes me sick. Anyone who has seen several apocalyptic movies, for example, can probably understand my frustration. The fact that most games etc are essentially the same is really the reason that I pretty much quit trying out new ones.
Withstand the Fury Dragon also posted on Aiera that he has been busy but will resume posting news next week; and that the Arx Fatalis downloads have been restored.
![Web News [W]](w.gif)
Codex, Beautiful Britannia and moreTribun Dragon has sent me a progress report on work going on at the Codex of Editable Wisdom:
After much work, the Codex of Editable Wisdom is next to complete now. Besides the report of our progress, however, we also have one huge construction site left, but more about this after the update.
- We now have a Transportation Transportation category, in which we have collected all the various means of transportation (vehicles and magic) in the games.
- An extensive article about the Terrain Terrain has been added.
- We as well now have one about the "Evil Empire" Electronic Arts Electronic_Arts.
- We are still busy with closing the gaps in the ULtima IV NPCs NPCs of Ultima IV.
- An interesting find, the omputer Game Museum Computer_Game_Museum, which has an extensive Ultima collection, well worth the visit.
- An oversight was correct. We forgot the Underwater City Ambrosia in Ultima. Now it is here, together with all its inhabitants.
Now for the construction site mentioned above.
One huge gap we were unable to close concerns Ultima Online. While we now have a seperate section for everything concerning it, we sadly are unable to fill it with content. Most either have no time for it, or never played UO (as I never did). Therefore we hope for interested contributers to help us out of this fix.
Apart from the game and expansions, we were only able to find the following things:
- History of the massive Duping-cheating Duping early in UO's life.
- The Worlds of Ultima Online Worlds of Ultima Online .
- On Overview of the Skills Ultima Online Skills . However, only two skills have pages:
We're unable to add more than that and are dependent on outside help for that section.
I also got an update from Firstknight, who is pursuing his "Beautiful Britannia" project after having broken off from Forgotten World:
Greetings to all, who are interested in "Beautiful Britannia".
Sorry, but I haven't got the time to create a homepage so far, so I want to provide some quick infos on the actual project state here:
Currently (after being offline for about 6 months) I continue working on basic tasks, like categorizing items and upgrading the creation tools.
When this is done, the next step will be adding bigger objects (mainly rocks and trees) onto britannia overworld (means pure hexcoding)
Both of these tasks will take approximately until Summer 2011.After that I will have something new to show (which is not really the case atm), so this will be a good time for providing a homepage then. Also a new demo is planned in Late 2011 (I hope that I get the .NET Launcher done until then).
Further I'm sorry to say that there will be no way to remove the fogging on overworld maps in Windows 7, but it makes not much sense anyway, simply because MiddleClip values higher 6000 gets unstable.
Long time goals for "Beautiful Britannia":
- Providing many more details for Britannia overworld
- Making several unsued maps (overworlds and dungeons) playable
- Shorten the linear parts and add nonlinear ones instead
That's all so far, greetings again
Firstknight
Those interested in what Richard Garriott's been up to might be interested in this article/video: Richard Garriott's Haunted Geocache, noted thanks to a topic in the Exult forum.
More news from Aiera: