AutoMapper is a very popular .NET library for automatically mapping objects (e.g. database model to DTO). The mapping is done without having to write code to explicitly copy values over (except in cases where the mapping isn’t obvious, such as where property names don’t match or where transformations are necessary).
Surely, a library with over 144 million downloads on NuGet that lets you write less code is nothing but awesome, right? And yet, AutoMapper is one of four libraries that caused me nothing but grief, along with MediatR (by the same author), Entity Framework, and Fluent Validations.
When writing code, there are four main things I value:
- Validity: the code does what it’s supposed to do without defects.
- Performance: the code isn’t inefficient in ways that impact the application.
- Maintainability: the code is easy to understand, reason about and debug. This point is entirely pragmatic, as opposed to the “clean code” camp that idolises code for its own sake.
- Timeliness: the chosen approach should enable the solution to be delivered in a timely manner.
Thus, as I dissect AutoMapper in this article, I will do so in terms of these points.
Compile-Time vs Runtime
In my 2017 article “The Adapter Design Patterns for DTOs in C#“, I briefly mentioned AutoMapper and listed three reasons why I wasn’t a fan. The first of these was:
“The mapping occurs dynamically at runtime. Thus, as the DTOs evolve, you will potentially have runtime errors in production. I prefer to catch such issues at compile-time.”— The Adapter Design Patterns for DTOs in C#
For me, this is still one of the most important reasons to avoid AutoMapper. The whole point of using a statically typed language is that you can avoid costly runtime problems by catching errors at compile-time. Yet, using AutoMapper bypasses the compiler entirely, and compares objects dynamically at runtime.
This inevitably leads to bugs as the software evolves. Software Development Sucks‘ 2015 article “Why Automapping is bad for you” (hereinafter referred to as just “the SDS article”) has a very good example illustrating how simply renaming a property will cause the mapping to silently break (i.e. a field will go missing) without the compiler ever complaining.
Mapping as Logic
In recent years, declarative forms of programming have become a lot more popular, perhaps due to the growing influence of functional programming. In .NET libraries, this approach tends to manifest itself in the form of fluent syntax, which you can find in ASP .NET Core pipeline configuration, AutoMapper mapping configuration, and Fluent Validation among many other places.
However, mapping is actually logic, and you can’t treat it like declarative configuration. How do you debug it? How do you understand what it’s doing when complex object graphs are involved? That’s right, you can’t. Mapping needs to happen in code that you can reason about and debug, just like any other logic.
Also, teams that use AutoMapper normally end up with heaps of these declarative mapping rules, which defeats the purpose of not writing mapping code in the first place. While I can understand that there will be less properties to map manually, it’s not like it takes hours to write a few extra lines of code to map a few properties.
The biggest problems I’ve seen with the use of AutoMapper relate to when certain properties are computed based on external dependencies, such as getting something from an API or database, or some expensive computation. To be fair, these problems are not intrinsic to AutoMapper at all, but they are still a valid part of this discussion.
Let’s say we have a UserId property that needs to be mapped to a full User (object) property in a destination object. This would require asynchronously requesting the User object from a database (or cache, or API, etc). However, the first obstacle we face is that AutoMapper doesn’t support async resolvers, and never will.
So how do we map something that requires an async call? Well, the first way I saw people do this is by running the async code synchronously, calling the
.Result property. As I hope you’re aware, this is a terrible idea that can (and did) result in deadlocks (see “Common Mistakes in Asynchronous Programming with .NET“).
But there’s more to it than that. If you have any expensive call, async or otherwise, you should probably be doing it in batches rather than for each object you map (see “Avoid await in Foreach“), because it makes a huge difference in performance.
So, it’s actually a good thing that AutoMapper doesn’t support async mapping operations, because they shouldn’t be done as part of the DTO mapping at all, whether you’re using AutoMapper or doing it manually. It violates both the Single Responsibility Principle (mapping code doing more than just mapping) and Dependency Inversion (you’re hiding dependencies within your mapping code, possibly by using a Service Locator… how do you write unit tests for that?), and it also has very serious stability and performance consequences as mentioned above.
Libraries that do runtime magic like AutoMapper or inversion of control (IoC) containers use Reflection, which by its very nature is slow. While this is not likely to have an impact in most cases, and therefore we should not dismiss such tools before ascertaining that they have a measurable impact, it is still useful to be aware of this.
AutoMapper may result in performance costs both at startup (when mapping configurations are set up) and during processing (when actually mapping happens), and these costs might not be negligible for larger projects. As a result, it is good to measure these costs to ensure they don’t get out of hand.
So What Should We Use Instead?
As it turns out, the C# language is perfectly capable of doing DTO mapping, and no library is actually necessary (the same argument applies to Fluent Validations, by the way).
The SDS article suggests simply using methods for mapping, and goes on to list the benefits in terms of refactoring, testing, performance and code quality. My own “The Adapter Design Patterns for DTOs in C#” takes this a step further and suggests using extension methods as an elegant, decoupled solution.
You might have noticed that I’ve talked a lot about Validity, Performance and Maintainability, but I haven’t really mentioned Timeliness at all. Surely AutoMapper is a time-saver, as we have to write a lot less code? Well, no, actually.
The SDS article compares manual mapping to AutoMapper, and concludes that the latter actually requires a lot more effort (it’s not all about lines of code). I also argued in “The Adapter Design Patterns for DTOs in C#” that “writing AutoMapper configuration can get very tedious and unreadable, often more so than it would take to map DTOs’ properties manually”.
But beyond that, as I mentioned earlier, it actually doesn’t take a lot of time to write a few lines of code to map properties from one object to another. In fact, in practice, I’ve spent way more time fixing problems resulting from AutoMapper, or in discussions about all the points I’ve written in this article.
The only time when automatic mapping can really save time is when you have hundreds of DTOs and you don’t want to manually map them one by one. This is a one-time job, and should be done by code generation, not runtime mapping. Code generation has been around for a long time, and is given particular prominence in “The Pragmatic Programmer” by Andrew Hunt and David Thomas.
In the .NET world, code generation was most famously used by the Entity Framework, when the old Database First approach used T4 templates to generate model classes based on database tables. While T4 templates never really became popular, and they are no longer supported by .NET Core, it is not a big deal to write some code to read classes from a DLL via Reflection and spit out mapping code based on their properties. In fact, I wouldn’t be surprised if something that does this already exists.
Update 22nd April 2021: It does! Cezary Piątek developed MappingGenerator, a Visual Studio plugin that quickly generates mapping logic from one DTO to another.
Code generation is preferable over runtime automapping because it’s done as a one-time, offline process. It does not affect build time or startup time, does not cause problems at runtime (the generated code still has to be compiled), and does not need additional libraries or dependencies within the project. The generated code can easily be read, debugged and tested. And if there are any properties that require custom logic that can’t be generated as part of this bulk process, you just take the generated code and manually add to it (which you would have done anyway with AutoMapper).
Laziness is often promoted as a good thing in software developers, because it makes them automate things. However, it’s not okay to automate things in a way that sacrifices validity, performance, maintainability or timeliness.
This section was added on 22nd April 2021.
- “Keynote: 8 Lines of Code” (2013), a talk by Greg Young at QCon
- “Simplicity in software: what you see is not what you get” (2014) by Kenneth Truyers
- “Why Automapping is bad for you” (2015) at Software Development Sucks
- “The Adapter Design Patterns for DTOs in C#” (2017) here at Gigi Labs
- “The reasons behind why I don’t use AutoMapper.” (2018) by Cezary Piątek
- “AutoMapper Usage Guidelines” (2019) by Jimmy Bogard (creator of AutoMapper)
- “AutoMapper’s Design Philosophy” (2019) by Jimmy Bogard (creator of AutoMapper)
- “Dissecting AutoMapper Programming Horror” (2022) by Jimmy Bogard (creator of AutoMapper)