v. 2.0 by Dino the Dark Dragon
v. 1.0 on Fr 8 February 2002
v. 1.1 on Sa 1 May 2002
v. 1.2 on Mo 1 July 2002
v. 2.0 on Fr 11 October 2002
This extract from Ophidian Dragon's "A History of Britannia" says it all:
"Lord British's Arrival
Several years before Mondain's first attack, a youth was growing restless in
his own world. Believing that there was no good left there, he stepped through
the first recorded moongate into Britannia where he met Shamino. Shamino helped
the youth, whom he named British, to become a major king in Britannia and he has
been ever since."
Lord British's real name is Richard Garriott and he was born on Earth. Thus he is not Britannian, but he has learned to live like a Britannian and better.
Lord British had become a king thanks to Shamino, another king. He proved his worth when he defeated Mondain in the times of Akalabeth, and, after that, he rose to the throne.
Lord British rose to the throne as one of eight kings of Sosaria, with Shamino being one of the others. However, Lord British was very powerful since one of the four continents was his, thus he had power even over the other king in his land.
Once Exodus was defeated by the Stranger Lord British had summoned, there was peace throughout Sosaria. Lord British sought to unite the people of the land under one ruler – himself. He was the most appropriate person to rule, due to his virtue and wisdom. The land, which was once Akalabeth and which was renamed Sosaria in honour of the sorcery he used to fight Mondain, was renamed Britannia in his honour. As king, he built a mighty castle, known as Castle British or the Castle of Lord British, which kept changing each time the Avatar visited the land.
Lord British would not keep on solving people's problems himself, so he summoned a stranger to do the dirty work for him. The noble king would rather sit on his comfortable throne, which only came to be by Ultima 6 (which means he'd rather sit on the floor) than do something useful. Of course, because he'd rather have the Stranger risk his life to solve old British's problems than get out of his castle and fix things himself, and not risk anything, since he's immortal. Like Lord British, the Stranger came from Earth. And each time the Stranger would do what Lord British asked of him. Well, that's what you get for being someone's friend. You get exploited. Just because the Stranger was successful the first time, the king kept counting on him. In Ultima 4 the Stranger became the Avatar. At least Lord British would offer some help, like healing. He gave the Avatar valuable information in Ultima 4. Well, he can be useful, as long as he doesn't get off his throne. The only time British got off his throne to fight by the Avatar's side was his last battle in the late Ultima 9 when he killed Blackthorn deep in the Abyss. British also got off his floor before Ultima 5, but not to help the Avatar – instead he explored the Underworld in the Avatar's absence and got kingnapped, giving the Avatar trouble rather than help.
If it weren't for Shamino, Lord British would be simply a daydreamer dreaming of Earth as a better place. Shamino helped the king, in his youth, to become someone. Shamino was critically injured by one of the Shadowlords, and was rescued by the Avatar and taken to Iolo's Hut for nursing.
In Ultima 6 Lord British found the first, the one and only talking mouse – Sherry. Sherry was obviously very fond of cheese, but was also fond of the stories British used to tell her. Her favorite was Hubert the lion, which Lord British knew by heart:
"Hubert the lion was haughty and vain
And especially proud of his elegant mane.
But conceit of this sort is not proper at all
And Hubert the lion was due for a fall."
Sherry was also essential for the Avatar in Ultima 6 when she was needed to retrieve the Rune of Valor from a mouse hole. She also featured in Ultima 7.
What is a king without a good jester? You wouldn't expect British to sit on the floor and do nothing, right? Well Chuckles is not a good jester and he only muddles up the Avatar with useless clues which lead to nothing in Ultima 6. Chuckles appears from Ultima 4 to Ultima 7.
The seer Hawkwind played an important role in Lord British's life. Lord British even let him live in his castle. Hawkwind gave the Avatar advice about the virtues in Ultima 4 and in Ultima 9 he saves the Avatar from incineration. In Ultima 3 he is only mentioned as a dead cartographer.
Richard Garriott designed the Ultimas, so he has put himself as king of the world. He appears in two characters in Ultima 2 – the usual Lord British sitting on the floor and Richard Garriott on some other planet.
In Martian Dreams Lord British could not bear to be absent and put himself in the cowboy "Garrett", similar to his surname Garriott.
In Ultima 9 there are two Lord British's! One is the old man on the throne and the other is the prisoner in the castle dungeons claiming to be Lord British!
Lord British's first enemy was the evil Mondain. What they have in common is that they are both immortal to some extent. Lord British fought Mondain's black magic with his white magic and defeated him in Akalabeth, however Mondain returned for Ultima 1 and the crybaby British had to call the Avatar since his mommy wasn't there. Mondain obtained his immortality by slaying his own father and taking his Ruby of Power, which he later transformed into the black Evil Gem.
With the help of the three Shadowlords who threw Lord British in a cell in the Underworld, Lord Blackthorn rose to power and had his own castle built. When the Avatar freed Lord British, our friend the king was compassionate and let Blackthorn decide whether to face the Council or be exiled from Britannia thanks to British's Orb of the Moons, and Blackthorn chose to be exiled. He was mentioned in Serpent Isle, showing that me might have visited there. This illusive foe returned in Ultima 9 with the help of the Guardian, and he was a thorn in the Avatar's side all along until he was killed by Lord British in the Abyss.
These three spectral foes were the only ones capable of making Lord British innocuous and throwing him into the Dungeon Doom in the deep Underworld. They were immortal to normal means of killing, and if anyone was strong enough to kill a Shadowlord, it would come back to life. Their focus of power was in Lord British's Sceptre which they stole and left in Stonegate. The Shadowlords corrupted Lord Blackthorn's once noble soul and sat him on the throne. They used to haunt the towns of Britannia as well as guard the sceptre at Stonegate and the entrance of the dungeon Doom for any who dared try to free Lord British. But the Avatar managed to destroy them by burning the shards of Mondain's Evil Gem in the flames of the three Principles. It took long to get rid of them and it was with great fatigue that they were destroyed, but they return in Martian Dreams. In Martian Dreams, they appear in the final dream, accessed through the Dream Machine in Argyre, and they set the final tests based on the three principles before the Avatar can reach Raxachk.
The inhabitants of Serpent Isle are all people who left Britannia because they consider Lord British's virtues tyrannical. They instead use their own virtues, which are not at all bad.
The most powerful threat to Britannia was that of the Guardian. The Guardian charmed Britannians through the Cube Generator and put Batlin as the leader of a group that would pretend to be doing good – The Fellowship. The chief members of The Fellowship would gain power throughout Britannia and would, in the end, build a black moongate out of blackrock that would function only at the Astronomical Alignment, an event that takes place every 800 years. However the Avatar destroyed the Black Gate just when the Guardian was preparing to enter Britannia through it. The Guardian's revenge was to banish the Avatar into Pagan, and when the Avatar returned he found Britannia ruined. He had to merge himself with the Guardian to defeat him, and ascend with him into the heavens and become the constellation of the Ankh. The Guardians' plans are always well organised, however the Avatar always manages to ruin them.
Nobody knows why Lord British is immortal. Well I guess the sissy Richard Garriott is too scared to die. However the fact is that Lord British cannot be killed in hand–to–hand combat and can only be killed in some of the games with special means.
There are only three ways you can get a quest to the Codex of Ultimate Wisdom. You either must get permission from the Temple of Singularity in Gargoyle lands (Ultima 6), or must go to the shrines (Ultima 5) or you ask Lord British (Ultima 4). Well you don't have to stay asking Uncle British for permission in Ultima 4, the quest is given automatically. Otherwise, if you don't get a quest, the stone gargoyles won't let you see the Codex.
If you ask Lord British about his health (Ultima 4) or ask to be healed (Ultima 6 and 7), he will heal all wounds and cure all poison of all the party members. In Ultima 7 he will even resurrect party members. In Ultima 5 he will come sometimes as an apparition when you camp and will appear on the campfire to heal you and raise your levels. He also appeared to the man in the Yew jail accused of heresy, and it's that man who explains that the apparition actually is Lord British. In Ultima Underworld 2 Lord British doesn't heal you because the blackrock gem drains his magic (thanks to Hacki Dragon for this) and he doesn't heal you in Ultima 9 either.
Talking to Lord British (Ultima 4) will make him automatically raise any levels acquired by your party. In Ultima 5 he will come in your sleep to do this. In Ultima 3 he will raise levels to about level 5, after that you need the Mark of Kings.
In Ultima 5 Lord British's stuff is scattered all over the world and the underworld. You have to find his four items to finish the game.
His crown disables use of magic if worn (like Jaana's Storm Cloak in Ultima 6), acting like an IN AN or Negate Magic spell, and is found in the magically locked room on the roof of Blackthorn's castle (be careful – the stone gargoyles will attack you as you approach the door).
His sandalwood box is in the magically locked room of his own castle. To get to it you must play "Stones" (678–987–8767653) on the harpischord there to make a section of the wall disappear, and the box is beyond that wall. It contains the Orb of the Moons and must be given to Lord British at the end of the game so he can teleport everyone out of the prison there.
The sceptre is at Stonegate, surrounded by traps, and you need the magic carpet from the same room as the sandalwood box to get over the traps otherwise they'll kill you. Besides, you must kill the Shadowlords first or they'll come and get you, or else you can sneak around them if you are lucky. The sceptre is only used at the end of the game, in the Dungeon Doom where Lord British is held prisoner, and is used to dispel the special fields in there.
Finally, the snake amulet (from the times of Mondain – it was used to summon Lord British from Earth) is in the Underworld at the graves of the knights that went on the expedition with Lord British, at the southeast of the Underworld. You need it also in the Underworld, when you go to the Dungeon Doom. Doom is surrounded by darkness, and unless you're wearing the amulet, you'll get lost if you enter the darkness and you won't be able to get out.
Both Blackthorn's Castle and Stonegate absorb any magic cast so it is essential to obtain the skull keys from Minoc or Serpent's Hold to open the locked doors; though this is not the case in Castle British where you can open the magically locked door with magic or by firing the cannon onto it a few times and smashing it.
Ultima 6 is the only Ultima game where you can see a person's inventory. Lord British wears a pair of common leather boots, on his fingers he wears a regeneration ring (green) and a protection ring (red). Besides he wears his snake amulet.
As Natreg Dragon told me, this contained the Ankh of Spirituality. It can only be opened by playing "Stones" on the harpischord in Lord British's room, and Siona teaches the tune.
Lord British is immortal, 'tis true, but there are certain exceptions when there are ways to kill him.
This little trick is a discovery of my own. Nobody else discovered this little trick, one of the many tricks in Ultima 6. In this trick you can take Lord British's items. That's why I call it 'The Age of Thieves' because you literally rob Lord British! But there is one small insignificant price to pay – you will get killed (no problem, Lord British will resurrect you).
Note: Natreg Dragon reminds me that there is an easier way to steal LB's items in U6. Just cast a pickpocket spell.
I took about 3 hours to type this document the first time, and now I have a good compilation of information about Lord British done by me, my first document.
– Dino
I never met the following people, but I got some information from their documents. Thanks to:
Lord British | for actually making the games |
Prescient Dragon | for the bit on killing Lord British in Ultima 9 which I first saw on his website |
Ophidian Dragon | for the History of Britannia from where I got British's origins |
The Ultima Online Archive | for getting so much Ultima related information on the website |
Doug the Eagle Dragon | for the bit on how to kill LB in Ultima 6 |
Selece Dragon | for some things on how to kill LB in Ultima 7 |
Steven J. Saunders | for the bit on killing LB with a cannon in U7 |
Houston Dragon | from whose website I got the Saunders bit |
Natreg Dragon | for information |
Hacki Dragon | for information |
And, finally, last but not least, myself for compiling all the information and for the trick on robbing Lord British in Ultima 6.
– Dino