The Ultima 6 Project has released Milestone 7, which is considered an alpha in preparation of the beta and 1.0 release that should follow soon. You can read the full press release:
The Titans of Ether have posted an update about what they have been up to in September.
The Ultima: Iris website appears to be having problems.
On the Forgotten World website has been updated, Firstknight reports that he finished a general upgrade of part of Yew, and added three screenshots to give us a taste of Beautiful Britannia. He also updated the project information for Beautiful Britannia.
Tribun Dragon sent me an update about the myriads of information that is being added to the Codex of Editable Wisdom:
© by Daniel D'Agostino 2002-2020
Tribun Dragon writes: We have worked hard at the Codex of Editable Wisdom over the last months to close the gaps and create content. Here are examples of the results of our hard work:
- We have now all of the spells of Ultima VII in our section for Britannian Spells. Work now will concentrate on inserting the remaining spells from Ultima VI and V.
- The Bestiary is now complete with the inclusion of Savage Empire and Martian Dreams monsters. It now includes all creatures ever encountered.
- The list of Ultima VIII Characters is now complete, all the characters have a detailled decription.
- In addition to the single games, we now also have all the Compilations in our database, they can all be easily accessed from the main page.
- We now have a detailled description of the Britannian Calendar and the Pagan Calendar.
- A rather unusual addition is a listing of all the taunts of the Guardian, most of them even with soundfile.
- The Codex now also has a category for Commercial Fiction, where all the commercial fiction books written with the Ultima name are listed.
- There are several interesting additions to the Technical and Background page:
- For several ports that strongly deviate from the original version, we have now articles. These include the C64-port of Ultima VI, The NES-ports of Ultima III and Ultima V, the two ports of Ultima IV and the SNES-ports of Utima VI and Ultima VII.
- The Translation of the Games, and Ultima VII in particular.
- The Ultima VII engine has some interesting and strange effects, collected in Ultima VII Engine Quirks.
- The never released Ultima X had a lot of spoiler information on the net, complete with lots of art. The Codex managed to collect most of it, proving that essentially the game would have been a much worse deviation than Ultima IX. This includes: Planned Monsters, Humans, Gargoyles, Elves and Orcs.