Dino's Guide to The Savage Empire



Easter Eggs

Three of the Avatar's companions from Britannia make an appearance in The Savage Empire, even though they are no longer their former selves. They are not Eodon natives, but arrived there long ago and adapted to the savage tribes. Triolo, of the Kurak tribe, is Iolo; Dokray of the Pindiro tribe is Dupre, and Shamuru of the Barako tribe is Shamino.

Spector, who plays a key role in the game, is actually supposed to be Warren Spector, the man who came up with the idea for The Savage Empire, and who was behind great games such as Serpent Isle and Deus Ex. An interview with Warren Spector at Through the Looking Glass sheds some light on his involvement with the game as well as the in-game character that represents him.

Warren Spector speaks of his involvement with The Savage Empire: "...I came up with the idea for Savage Empire then passed it onto another producer. I had nothing to do with the game beyond the first 20-page design papers. That was kind of my baby."

Seggalion is located in a secret area of Eodon, accessible only by throwing an explosive over a chasm to knock down a great tree that serves as a bridge. With Seggalion you'll find lots of valuables and rifle bullets, as well as two entrances to the Myrmidex caves and the broken teleporter plate. He is recognisable as a recurring character in Origin games (i.e. Seggallion in Ultima 5 and 6 as well as Knights of Legend and Bad Blood; and Jack Segal in Martian Dreams), although the name is spelt differently here. He also serves as an in-game joke because you can ask him about Origin and the company's employees and games (according to the game's data files, the StrategyWiki page about the Myrmidex caves, and the Codex of Ultima Wisdom's Savage Empire page). In the game, Seggalion is not very socialble, as he is furtively looking for diamonds. The game does not explain how he got to the Valley of Eodon or why he suddenly has the appearance of a modern man.

The initials "SMB" in the caves map belong to Siobhan Beeman, who at the time was called Stephen Beeman and had a part in worldbuilding (including the caves).

Denys, an Urali outcast living in a cave southeast of the Yolaru village, is most likely an easter egg for Denis Loubet, who did the art for most (if not all) the Ultimas. The in-game character is a painter - clearly indicating a connection with Loubet's talent in art.

A long time ago, someone told me about a special Eohippus hiding in the unused gargoyle map from Ultima 6 (accessible only with MDHack), which had its own portrait and was supposed to be an easter egg for Smith. Unfortunately, I have not been able to verify this myself, and I even forgot who told me this. Whoever told me about it should contact me, so that I can give him proper credit for this easter egg (and perhaps I can verify this Eohippus' existence).

Wikipedia's article about The Savage Empire says that the Three Stooges appear in the game as members of the Disquiqui tribe. In fact, Chafblum will respond to "nyuk" and "stooge".

Parrots have a lot of insightful, fun and weird responses depending on what you ask them (the dialogue system on this site does not yet include all of them). Gallara Dragon points out that you can ask them about "Ultima", in which case they provide a reference to the famous Spam, Spam, Spam, Humbug cheat system from Ultima 6. I also noticed that you can ask parrots (including Cleese) about pizza, and it seems they don't like anchovies very much.


The Savage Empire has an interesting and well-made story. However, Hacki's nitpicking community still managed to dig up some Savage Empire nitpicks. You can find them at Hacki's Ultima Page in English or in German.


When I first dropped the boulder on the Thunderer, the text "Eohippus falls" appeared. When I replayed the game to write the walkthrough in this guide and dropped the boulder on the Thunderer again, the text "Gold falls" appeared. It seems that some bug causes "[object] falls" to be written whenever that particular boulder falls.

A more well-known bug is that if you try to leave the Myrmidex caves after having beaten the Great Drum, you will be stuck in an infinite, self-repeating grassland.

In his playthrough of Savage Empire, Sergorn writes about a bug that turns one of your companions into a horse.

More bugs can be found at:


Hardcoded text

The GAME.EXE file contains a lot of the written text you will see in the box at the bottom-right corner of the screen in the game. You can see this text by either opening the file in a hex editor (such as Irfanview, which is mainly an image viewer but can also read text and audio files, and has an in-built hex editor; or the DEBUG tool in the Windows command line), or renaming the file to .txt and opening it with Notepad. Opening the file reveals some things not encountered in the game:

Remnants of Ultima 6

Using the MDHack cheat, one can teleport to the Gargoyle Lands from Ultima 6. This area is unused in The Savage Empire, but still exists. Since all tiles were changed in The Savage Empire, it is obvious that an Ultima 6 map with Savage Empire tiles has to look like a mess.

The head section in the inventory is useless. You can't wear anything on your head in The Savage Empire.


Using a program called MDHack, you can activate the Alt codes or use the item creation cheat.

© by Daniel D'Agostino 2002-2020