Filename | Size | Description |
CASTLE.16 | 32000 | Castle (intro) graphics: 16-colour (EGA) (320x200, 4 bits per pixel, encoding to be determined) |
CASTLE.4 | 16384 | Castle (intro) graphics: 4-colour (CGA) (320x200, 2 bits per pixel, odd scanlines, padding, even scanlines, padding |
CGAFIGHT.BIN | 3192 | CGA graphics: Enemy space fighters (28 tiles, each second one duplicate, 24x19 pixels each) |
CGAMOND.BIN | 1216 | CGA graphics: Mondain tiles (19 tiles, 16x16 pixels each) |
CGASPACE.BIN | 7296 | CGA graphics: Spaceships (48 tiles, each second one duplicate, 32x19 pixels each) |
CGATILES.BIN | 3328 | CGA graphics: World tiles (52 tiles, 16x16 pixels each) |
CGATOWN.BIN | 816 | CGA graphics: Town tiles (51 tiles, 8x8 pixels each) |
EGAFIGHT.BIN | 3192 | EGA graphics: Enemy space fighters (14 tiles, 24x19 pixels each) |
EGAMOND.BIN | 2432 | EGA graphics: Mondain tiles (19 tiles, 16x16 pixels each) |
EGASPACE.BIN | 7296 | EGA graphics: Spaceships (24 tiles, 32x19 pixels each) |
EGATILES.BIN | 6656 | EGA graphics: World tiles (52 tiles, 16x16 pixels each) |
EGATOWN.BIN | 1632 | EGA graphics: Town tiles (51 tiles, 8x8 pixels each) |
GEN.EXE | 20112 | Executables: main menu and character generation |
INUSE.U1 | 820 | Savegames: temporary to share between executables |
MAP.BIN | 13104 | Maps: world (168x156) |
MONDAIN.EXE | 31650 | Executables: final battle with Mondain |
NIF.BIN | 6720 | Endgame text as image (320x168 pixels, 1 bit per pixel) |
OUT.EXE | 69858 | Executables: Sosaria (world, towns, dungeons) |
PLAYER1.U1 | 820 | Savegames: player 1 |
PLAYER2.U1 | 820 | savegames: player 2 |
PLAYER3.U1 | 820 | Savegames: player 3 |
PLAYER4.U1 | 820 | Savegames: player 4 |
SPACE.EXE | 39824 | Executables: space |
T1KFIGHT.BIN | 3192 | T1K graphics: Enemy space fighters (14 tiles, 24x19 pixels each) |
T1KMOND.BIN | 2432 | T1K graphics: Mondain tiles (19 tiles, 16x16 pixels each) |
T1KSPACE.BIN | 7296 | T1K graphics: Spaceships (24 tiles, 32x19 pixels each) |
T1KTILES.BIN | 6656 | T1K graphics: World tiles (52 tiles, 16x16 pixels each) |
T1KTOWN.BIN | 1632 | T1K graphics: Town tiles (51 tiles, 8x8 pixels each) |
TCD.BIN | 6840 | Maps: Towns and castles (10x38x18) |
ULTIMA.EXE | 36880 | Executables: intro |