|a||0||Prayer||Various effects - see Prayer page at the Ultima 1 Guide (Gamer Corner Guides)|
|b||1||Open||Opens and disarms coffins in dungeons|
|c||2||Unlock||Opens and disarms chests in dungeons|
|d||3||Magic Missile||Damages monsters at range|
|e||4||Steal||Not available in the PC version; see Notes below.|
|f||5||Ladder Down||In dungeons, creates a ladder down to the level below.|
|g||6||Ladder Up||In dungeons, creates a ladder up to the level above.|
|h||7||Blink||Teleports to random location in dungeon or Mondain's lair|
|i||8||Create||Creates a barrier in a dungeon|
|j||9||Destroy||Destroys a barrier in a dungeon|
|k||10||Kill||If successful, destroys an enemy|
- Id is the letter used to identify the weapon in the game (e.g. when buying or readying the weapon).
- Offset is the number used to identify the weapon in the game's data files (reference for technical info).
- The last four spells are only available to Wizards.
- The Steal spell is not available in the game, but may be obtained by tampering with the game's savegame file. Apparently the Steal spell didn't work in the Apple II version and was most likely removed from the PC remake for this reason.
Similar lists, some with descriptions of the spells and additional information, are available: