Dino's Guide to
Ultima VIII - Pagan
Walkthrough: Docks and Tenebrae
Execution on the Docks
Map of the Docks area, from Pentology: Ultima VIII Cluebook
Map of the Docks area, from Pentology: Ultima VIII Cluebook
You come to your senses on the shore, but you do not recognise your surroundings.
You come to your senses on the shore, but you do not recognise your surroundings.
Devon directs you to Bentic in East Tenebrae.
Devon directs you to Bentic in East Tenebrae.

You wake up on the shores of a distant land, and a fisherman called Devon talks to you. You should get to know him, as he is a very important character. If you choose the right options or talk to him again, he will direct you to Bentic the scholar.

When you say goodbye, Devon invites you to take his things. Make sure you take the bedroll (double-click it to roll it, and take it with you), and you can optionally also take his food. He will also mention that there appears to be trouble on the docks, so that seems to be the next thing to check out.

Look for a keyring (if you have the patch) in the barrels beside the docks. You will also find a dagger and a scroll among other things.
Look for a keyring (if you have the patch) in the barrels beside the docks. You will also find a dagger and a scroll among other things.
The scroll in the barrel refers to the Skull of Quakes.
The scroll in the barrel refers to the Skull of Quakes.
The guard is pretty rude, and won't let you through before the execution occurs.
The guard is pretty rude, and won't let you through before the execution occurs.

Go west until you come to a wooden staircase, going up to the docks. In the barrels there, you will find a dagger, a keyring (if you have the patch), and a scroll about the Skull of Quakes (screenshot / transcript) which you will encounter during your pilgrimage to the Zealan Shrine. Equip the dagger as your first weapon (until you find something better), and also take the keyring to help organise the various keys you will come across during the course of the game.

If you go north to the gates of Tenebrae, the guard will tell you that the gates are closed and will remain so until the execution takes place. Therefore, go south at the docks and watch the execution.

The execution begins. Toran's future isn't looking too bright.
The execution begins. Toran's future isn't looking too bright.
Shaana prepares to behead Toran.
Shaana prepares to behead Toran.
A minion of the Lurker devours Toran's head as it falls into the sea.
A minion of the Lurker devours Toran's head as it falls into the sea.

You are powerless to intervene as the execution unfolds. At Lady Mordea's bidding, Shaana (the executioner) decapitates a man named Toran, whose head falls into the sea and is eaten by a minion of the lurker. Most people leave, except for Rhian (Toran's wife, who remains sobbing at his side) and Tarna (a guard). Tarna asks you some questions but then leaves you free to go.

Optional: Exploring the Docks
A fire gem on a skeleton on the eastern shore of the Docks.
A fire gem on a skeleton on the eastern shore of the Docks.
In a box hidden behind a tree, find a couple of potions and a key to a nearby chest.
In a box hidden behind a tree, find a couple of potions and a key to a nearby chest.
The key opens a trapped chest, which contains a skeleton with five death disks. There is also a helmet under a skull.
The key opens a trapped chest, which contains a skeleton with five death disks. There is also a helmet under a skull.
A patch of adventurer's mushrooms in the eastern part of the Docks.
A patch of adventurer's mushrooms in the eastern part of the Docks.
Poisonous mushrooms in the western part of the Docks.
Poisonous mushrooms in the western part of the Docks.
The Avatar gets high on mushrooms.
The Avatar gets high on mushrooms.

On the eastern part of the Docks area, you can pick up a few useful items.

Where the eastern shoreline meets the walls of Tenebrae, you'll find a fire gem on a skeleton.

You'll also come across a patch of adventurers' mushrooms, recognisable from their yellow colour and green spots. Take a few. Do not confuse them with the poisonous mushrooms on the west side of the Docks, which have red spots and will deduct hit points instead.

Finally, there is a small box hidden behind a tree along the walls of Tenebrae. This contains two potions, and a key which opens a nearby chest. Add the key to your keyring (assuming you have the patch). The chest is trapped and will explode when you open it, but inside you'll find a helmet (hidden under a skull) and a skeleton with five death disks.

Central Tenebrae

Go to the Tenebrae gates, north of the docks. Answer the guard's questions and enter.

Map of Central Tenebrae, from Pentology: Ultima VIII Cluebook. The way to the Herdsman's Valley (13) is in the wrong place, and should be at the north gate.
Map of Central Tenebrae, from Pentology: Ultima VIII Cluebook. The way to the Herdsman's Valley (13) is in the wrong place, and should be at the north gate.
Welcome to Tenebrae. On your left, you can see a statue of the local tyrant.
Welcome to Tenebrae. On your left, you can see a statue of the local tyrant.
Climbing onto the bridge connecting the south guard towers.
Climbing onto the bridge connecting the south guard towers.
Approaching the palace.
Approaching the palace.
Activating the Recall Pad on the roof of the palace.
Activating the Recall Pad on the roof of the palace.
Looting the north guard towers. Note the second keyring, in case you missed the first one.
Looting the north guard towers. Note the second keyring, in case you missed the first one.

You emerge in Central Tenebrae, with the palace of the Tempest (the ruler of Tenebrae) a short walk to your north. Get on the roof of the palace (by either climbing from the door of the palace, or using a staircase inside), and in the middle you will find a Recall Pad. This is a grey square that rises and starts pulsating as you approach it. By activating a Recall Pad, you are able to teleport to it later when you have the Recall Item, making travel much easier.

Optionally, you can steal equipment from the guard towers north and south of the palace. If you find the doors locked, you can break in by climbing on the bridge connecting them. There is also a patch of adventurer's mushrooms just outside the east wing of the palace.

East Tenebrae

Head towards one of gates east of the palace, and you will end up in East Tenebrae. You will find the library in the northwest part of town. The various books inside will give you information about various topics, ranging from the history of Pagan to some of the magical weapons you will encounter later, including Protector, Deceiver and Bone Crusher.

The library is in the northwest part of East Tenebrae.
The library is in the northwest part of East Tenebrae.
The Tenebrae library has lots of books.
The Tenebrae library has lots of books.
Bentic tells you to seek out Mythran.
Bentic tells you to seek out Mythran.

Find Bentic, the scholar and librarian. He wears a green shirt, and you can find him either upstairs, or downstairs in the west part of the library. Ask him about Tenebrae and about leaving Pagan, and he will tell you to seek either Mythran or the Necromancer. He will also give you directions to the Plateau, where Mythran lives: there is a cave north of Tenebrae that leads there.

Optional: Exploring Tenebrae

You can spend some time exploring Tenebrae if you wish, although it is not necessary. We will visit some of the locations and people later as the story unfolds.

You have already seen Central Tenebrae, which is dominated by the palace of Lady Mordea. There is not much more to do there at this point, but we will come back later.

Map of East Tenebrae, from Pentology: Ultima VIII Cluebook.
Map of East Tenebrae, from Pentology: Ultima VIII Cluebook.
A house on a lake.
A house on a lake.
Beren, like most Pagans, considers the Guardian to be a saviour.
Beren, like most Pagans, considers the Guardian to be a saviour.
Salkind's bedroom.
Salkind's bedroom.
Lady Mordea and Aramina in the palace in Central Tenebrae.
Lady Mordea and Aramina in the palace in Central Tenebrae.
Rhian, jeweller and weaver.
Rhian, jeweller and weaver.

East Tenebrae is where the rich folk live. You've already visited Bentic at the library, but you can also meet:

There are also some unoccupied houses you can break into by climbing onto the ceiling, including a house on a lake.

Map of West Tenebrae, from Pentology: Ultima VIII Cluebook. It is missing Shaana (5) at the southeastern house.
Map of West Tenebrae, from Pentology: Ultima VIII Cluebook. It is missing Shaana (5) at the southeastern house.
Orlok, Jenna and Devon at the tavern in West Tenebrae.
Orlok, Jenna and Devon at the tavern in West Tenebrae.
Korick the blacksmith, talking about the fire that destroyed a house in West Tenebrae.
Korick the blacksmith, talking about the fire that destroyed a house in West Tenebrae.
An arena with a troll and a wounded torax in West Tenebrae.
An arena with a troll and a wounded torax in West Tenebrae.
The haunted house in West Tenebrae.
The haunted house in West Tenebrae.

The poorer folk live in West Tenebrae, including:

Aside from some empty houses, in West Tenebrae you'll also find an arena with a troll in it, as well as a haunted house in the northern part. Korick tells you that an old man died in a fire there, and we'll visit this house later.

The Herdsman's Valley
A guard house near the gates of Tenebrae in the Herdsman's Valley.
A guard house near the gates of Tenebrae in the Herdsman's Valley.
A torax farm.
A torax farm.
De-venoming the kith?
De-venoming the kith?
Corinth talking about her son Cyrrus.
Corinth talking about her son Cyrrus.
A troll contending with two toraxen and the Avatar.
A troll contending with two toraxen and the Avatar.
The cave leading to the Plateau.
The cave leading to the Plateau.

Taking the north gate from Central Tenebrae, you end up in the Herdsman's Valley, home to torax farmers Gwillim and Corinth. There isn't much to do here, so follow the path north as it curves westwards to a cave. Sneak past the troll that roams in this area, and enter the cave. You are on your way to the Plateau.

Note that there is another cave in the northern part of this area, recognisable from the heaps of wood at its entrance. You can optionally visit this place later as part of the Ghost Quest.