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Codex, Beautiful Britannia and moreTribun Dragon has sent me a progress report on work going on at the Codex of Editable Wisdom:
After much work, the Codex of Editable Wisdom is next to complete now. Besides the report of our progress, however, we also have one huge construction site left, but more about this after the update.
- We now have a Transportation Transportation category, in which we have collected all the various means of transportation (vehicles and magic) in the games.
- An extensive article about the Terrain Terrain has been added.
- We as well now have one about the "Evil Empire" Electronic Arts Electronic_Arts.
- We are still busy with closing the gaps in the ULtima IV NPCs NPCs of Ultima IV.
- An interesting find, the omputer Game Museum Computer_Game_Museum, which has an extensive Ultima collection, well worth the visit.
- An oversight was correct. We forgot the Underwater City Ambrosia in Ultima. Now it is here, together with all its inhabitants.
Now for the construction site mentioned above.
One huge gap we were unable to close concerns Ultima Online. While we now have a seperate section for everything concerning it, we sadly are unable to fill it with content. Most either have no time for it, or never played UO (as I never did). Therefore we hope for interested contributers to help us out of this fix.
Apart from the game and expansions, we were only able to find the following things:
- History of the massive Duping-cheating Duping early in UO's life.
- The Worlds of Ultima Online Worlds of Ultima Online .
- On Overview of the Skills Ultima Online Skills . However, only two skills have pages:
We're unable to add more than that and are dependent on outside help for that section.
I also got an update from Firstknight, who is pursuing his "Beautiful Britannia" project after having broken off from Forgotten World:
Greetings to all, who are interested in "Beautiful Britannia".
Sorry, but I haven't got the time to create a homepage so far, so I want to provide some quick infos on the actual project state here:
Currently (after being offline for about 6 months) I continue working on basic tasks, like categorizing items and upgrading the creation tools.
When this is done, the next step will be adding bigger objects (mainly rocks and trees) onto britannia overworld (means pure hexcoding)
Both of these tasks will take approximately until Summer 2011.After that I will have something new to show (which is not really the case atm), so this will be a good time for providing a homepage then.
Also a new demo is planned in Late 2011 (I hope that I get the .NET Launcher done until then).Further I'm sorry to say that there will be no way to remove the fogging on overworld maps in Windows 7, but it makes not much sense anyway, simply because MiddleClip values higher 6000 gets unstable.
Long time goals for "Beautiful Britannia":
- Providing many more details for Britannia overworld
- Making several unsued maps (overworlds and dungeons) playable
- Shorten the linear parts and add nonlinear ones instead
That's all so far, greetings again
Firstknight
Those interested in what Richard Garriott's been up to might be interested in this article/video: Richard Garriott's Haunted Geocache, noted thanks to a topic in the Exult forum.
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