Dino's Ultima Page

Celebrating 21 Years

Ultima VII Part 2 - Serpent Isle

Bugs and Mistakes

Serpent Isle inaccuracies [German | English] - Serpent Isle Nitpicks at Hacki's Ultima Page [German | English].

Culture

"The Ophidian Alphabet was used by the previous inhabitants of the Serpent Isle, before the balance was upset. You'll encounter it frequently while exploring the ruins."
"The Ophidian Alphabet was used by the previous inhabitants of the Serpent Isle, before the balance was upset. You'll encounter it frequently while exploring the ruins."
Source: The Ultima Web Archive

For more information about Ophidian Culture, check out The Principles and Virtues of Balance, Chaos and Order at Houston Dragon's Ultima Page.

Documentation

The Serpent Isle copy protection questions and answers are available on my copy protections document.

Characters and Dialogues

Houston Dragon's Ultima Page has A Who's Who of Serpent Isle. It shows in detail the many characters in Serpent Isle, as well as their portraits and their role.

Concentrations

Serpent Isle sections on websites can be found:

Fun

Resulka has a video showing the garbage that NPCs say when you fail the copy protection test.

There is a software pirate and a computer, serving as an Easter egg for other games by Origin. There's a screenshot in the "Serpent Isle: Venomous Mood" post by The CRPG Addict.

A really obscure Easter egg makes you fly when eating 'magic' mushrooms under very specific conditions. It was first unveiled at the Exult forum in 2003 and then rediscovered 20 years later by a member of the Exult team.

Several names are anagrams, including those of Erstam and his associates.

Many names of places are the same as or derived from places in Ultima 1 and Ultima 3. A handful of these are listed in the comments of the "Serpent Isle: Snake in the Grass" post at The CRPG Addict (look for "Bulldozer"). "Gorlab" (Swamp) is also "Balrog" backwards.

Several NPCs are based on real people who were among the winners of the Immortality Contest.

Serpent Isle has an alternate intro in which the Guardian's muppet-like nature shines through. There's a video on YouTube by Resulka that shows this.

Other lists of fun things can be found at:

Items

A list of weapons and armour statistics are at UltimaInfo.

You can find a list of lost items (taken away by the teleport storm) at Mike's RPG Center. There is also a list of merchandise with prices.

Magic

Mike's RPG Center has a list of spells including the reagents they require, their prices and locations. There is also a separate page about reagents.

Maps

Serpent Isle (World) Paper/Cloth Maps

"Note the similarities to Ultima I's Lands of Danger and Dispair [sic]. This is not a coincidence: the Serpent Isle is one of the three lost continents of Britannia."
"Note the similarities to Ultima I's Lands of Danger and Dispair [sic]. This is not a coincidence: the Serpent Isle is one of the three lost continents of Britannia."
Source: The Ultima Web Archive
"This is a large scanned version of the PAPER map that came with the Electronic Arts release of SI, not of the cloth map that was included in the OSI release."
"This is a large scanned version of the PAPER map that came with the Electronic Arts release of SI, not of the cloth map that was included in the OSI release."
Source: UltimaInfo.Net
Serpent Isle map
Serpent Isle map
Source: Blackshadow Dragon's Ultima Warehouse

Other paper/cloth maps of Serpent Isle can be found as follows:

Serpent Isle (World) Computer-Generated Maps

Maps of the actual world as it is in the game are:

Maps of Gorlab Swamp

A map of Gorlab Swamp can be found:

Maps of the Dark Path

Maps of the Dark Path, which is the central point of the Serpent Gates, can be found:

In-Game Maps

I have a set of in-game maps here at Dino's Ultima Page, from when I played the game several years ago. I don't really remember which map is which.

The Dark Path
The Dark Path
Ice Plains
Ice Plains
Shamino's Castle
Shamino's Castle

You can also find these maps along with more information about them at the Maps in Serpent Isle page at The Codex of Ultima Wisdom.

Music

You can download Serpent Isle music:

A patch [ZIP] for general midi compatibility is on the Ultima Web Archive.

Omissions

The original plot of Serpent Isle, complete with cut-out parts, related to Moonshade and Mad Mage Isle has been found.

Also, the following topics at the Exult forum contain details about omitted parts of the plot:

Sheri Graner Ray wrote the following about the original plot of Serpent Isle in her blog post "Looking back on 20 years in the industry":

** Originally Bill Armintrout and I were doing the initial design on Serpent Isle. The mandate we were given by Richard and Jeff George (the producer at that time) was that it was to be about the conflict between Brittanian magic and VoDun (VooDoo) magic. And that the island was to be called Serpent Isle because it we were suppoesed to make it in the shape of the snake necklace that Richard wore (and still does, I think.) So I spent a month at the UT LIbrary checking out and reading books on VoDun as that was my side of the design. We'd been in design about three or four months when there was a "re-org." Jeff George quit and the game was given to Warren Specter to produce. We were told to essentially toss everything out and start over. I recently gave the maps and docs from the earliest part of that design to the Origin Museum.

** It was during the reset of Serpent Isle that I came up with the Order + Chaos = Balance religion that made up the base of the current Serpent Isle. I had it all on a white board in the office and was trying to explain it to Bill Armintrout. Bill refused to see it and kept saying "You can't add things that aren't numbers. This makes no sense. Things like that don't add together. " I got SOO frustrated with trying to explain it that I pulled in Brendan Seagraves and explained it to him. He saw that it made perfect sense and then he explained it to BIll.. and only then did Bill "get it" and agree to put it in the game. Prem Kirshnan and I then worked on putting it together and coming up with the final components.

The Cutting Room Floor has a whole list of unused data and artwork in Serpent Isle, ranging from character portraits to unused items.

People

Who's Who in Serpent Isle by Houston Dragon contains detailed descriptions of every character in Serpent Isle, including their portrait and role.

There's a list of people with names, jobs, locations and notes at Mike's RPG Center.

Several NPCs' portraits were modelled around real people as a result of the Immortality Contest. Chastain Dragon is one of these, and on his Serpent Isle page, he writes about how he became Flindo in Serpent Isle.

Pictures

Game Screenshots

A magical figure emerges from Batlin's scroll.
A magical figure emerges from Batlin's scroll.
Source: The World of Ultima
A message from the Guardian.
A message from the Guardian.
Source: The World of Ultima
Sailing towards the Serpent Pillars.
Sailing towards the Serpent Pillars.
Source: The World of Ultima
Approaching the Serpent Pillars.
Approaching the Serpent Pillars.
Source: The World of Ultima
Entering the Serpent Pillars.
Entering the Serpent Pillars.
Source: The World of Ultima
A monk's warning.
A monk's warning.
Source: The World of Ultima
A magical duel between monks.
A magical duel between monks.
Source: The World of Ultima

Box Cover Art

This is where to find box cover art:

Remakes and Engines

Walkthroughs

Serpent Isle and The Silver Seed Walkthroughs

There is a walkthrough of Serpent Isle and The Silver Seed at StrategyWiki.

There's another Serpent Isle and The Silver Seed walkthrough in point form at Mike's RPG Center.

A walkthrough of Serpent Isle and The Silver Seed by Origin can be found at Bootstrike.

The Codex of Ultima Wisdom has another walkthrough of Serpent Isle and The Silver Seed.

Dan Simpson's walkthrough of Serpent Isle and The Silver Seed can be found at the following locations:

Serpent Isle Walkthroughs

Adrian Yau has written a walkthrough for Serpent Isle. It can be found:

Fallible Dragon has also written a walkthrough for Serpent Isle, which can be found:

The Serpent Isle walkthroughs page at Bootstrike contains many other walkthroughs, including among others:

The Silver Seed Walkthroughs

Gary Thompson's walkthrough for the Silver Seed can be found at Bootstrike.

Michael Sonntag's walkthrough of The Silver Seed can be found at the following locations:

Playthroughs

The CRPG Addict is playing Serpent Isle in 2023. The following are the posts he's written so far:

© by Daniel D'Agostino 2002-2024