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[S][W][R]Labyrinth of Worlds returns; U5TICalc updated

30th September 2005 by Dino

David Randall, who is developing the Ultima 5 remake for TI calculators, has emailed me with news of an update. He made a new animated gif demo that shows off the latest features he implemented, namely the fact that actual NPC sprites are used, the 'Look' command now works, and reading signs works as well. I've updated my U5 remake for TI calculators page to reflect these new features.

At a topic at Aiera's forum, the Sword and Shield, Sv brought to our attention a post in the Labyrinth of Worlds forum, where the following has been posted:

LoW development has resumed. CVS now contains a much cleaner rendering engine with bumpmapping and shadows, and much better core map handling and physics systems. Other parts of the game are being reintegrated.

Expect a release within the month, as well as more detailed news soon!

Although the Labyrinth of Worlds website has not yet been updated, it's good to know that this project is being worked on once again.

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