Category Archives: Software development

Microsoft Orleans Use Case: Reservations System

Microsoft Orleans is an implementation of the actor model, and many people have leveraged it to build highly scalable distributed systems while completely avoiding the pain of multithreaded programming.

The actor model is still not a very mainstream thing, and people who come across it are often confused about what it is and why it is useful.

In order to address this, .NET contractor Jakub Konecki (Twitter | GitHub) has kindly agreed to share with us how he has been using Microsoft Orleans in his own particular use case. You can also learn more about his project from the Orleans Virtual Meetups in which he presented (Meetup #1: Event Sourced Grains, and  Meetup #12: Deploying Orleans).

DD: What is the problem you’re addressing with Microsoft Orleans?

JK: Currently I’m working for a company in the hospitality domain that manages bookings for a number of luxury resorts in the Caribbean.

I’m responsible for designing and delivering a greenfield system for a multi-tenant system for managing reservations.

The main features of the system are:

  • ability to register resort accommodation,
  • ability to manage pricing: rate plans, special offers,
  • integration with third-party marketplace used by tour operators
  • integration with third-party systems for flight searching and ticket purchasing
  • integration with property management systems used by resorts
  • a bespoke website that resort customers can use to search for and make their reservations.

The non-functional requirements include elastic scaling to allow for easy onboarding of new tenants and allow flexibility for existing tenants – for example the traffic may change drastically when special offers are introduced.

DD: How did Microsoft Orleans help you develop a solution?

Image taken from Orleans Virtual Meetup #12 presentation and used with permission.

The system is designed using DDD principles and benefits from event sourcing and event-driven architecture.

An actor framework is a good fit for this kind of system – mapping between actors and aggregate roots is natural, and implementation of event sourcing is quite straightforward and encapsulated by actors.

The Microsoft Orleans framework was selected as it was the most advanced actor framework implementation at the time that used technologies familier to the team (C#, Azure), was battle-tested, and was implicitly backed by Microsoft. Open-sourcing Orleans (and an active community that emerged shortly after) was another argument for using it.

DD: What benefits did Microsoft Orleans provide, and what challenges did you face?

JK: The most important benefits for using Orleans are scalability and programming model. Scaling an Orleans solution is as easy as moving a slider in the Azure portal. The ability to specify auto-scaling triggers in Azure means that changes in load can be handled with ease. We haven’t run into any problems related to scaling – there is no difference between running a cluster in Azure and a single node on local machine during development.

This brings me nicely to Orleans’ programming model, which makes development of distributed systems straightforward. Orleans handles a lot of complexity allowing developers to concentrate on business logic within essentially single-threaded grains. On the other hand Orleans doesn’t go to the other extreme and pretend the issues inherently related to distributed systems do not exist. That balance allows for rapid development – we’ve seen senior developers being able to pick up Orleans fundamentals and be productive within a day or two.

AWS Lambda .NET Core 2.1 Support Released

Amazon Web Services (AWS) has just announced that its serverless function offering, AWS Lambda, now supports the .NET Core 2.1 runtime, which was released towards the end of May 2018.

Quoting the official announcement:

“Today we released support for the new .NET Core 2.1.0 runtime in AWS Lambda. You can now take advantage of this version’s more performant HTTP client. This is particularly important when integrating with other AWS services from your AWS Lambda function. You can also start using highly anticipated new language features such as Span<T> and Memory<T>.

“We encourage you to update your .NET Core 2.0 AWS Lambda functions to use .NET Core 2.1 as soon as possible. Microsoft is expected to provide long-term support (LTS) for .NET Core 2.1 starting later this summer, and will continue that support for three years. Microsoft will end its support for .NET Core 2.0 at the beginning of October, 2018[2]. At that time, .NET Core 2.0 AWS Lambda functions will be subject to deprecation per the AWS Lambda Runtime Support Policy. After three months, you will no longer be able to create AWS Lambda functions using .NET Core 2.0, although you will be able to update existing functions. After six months, update functionality will also be disabled.

“[1] See Microsoft Support for .NET Core for the latest details on Microsoft’s .NET Core support.
“[2] See this blog post from Microsoft about .NET Core 2.0’s end of life.”

The choice here seems obvious: upgrade and get faster HttpClient, new language features, and long-term support; or lose support for your functions targeting .NET Core 2.0 (whatever that actually means).

In order to migrate to .NET Core 2.1, you’ll need the latest tooling – either version 1.14.4.0 of the AWS Toolkit for Visual Studio, or version 2.2.0 of the Amazon.Lambda.Tools NuGet package.

Check out the official announcement at the AWS blog for more information, including additional tips on upgrading.

Orleans 2.0 Stateless Worker Grains

In this article, we’ll see how to create grains that automatically scale up and down depending on load, in Microsoft Orleans 2.0.

The source code for this article is very similar to that in “Getting Started with Microsoft Orleans 2.0 in .NET Core“, with a few key differences:

  • It has been modified to gracefully stop the silo and gracefully close the client.
  • It uses the latest packages at the time of writing this article – Orleans 2.0.3 and OrleansDashboard 2.0.7.
  • It uses a slightly different example, and the load generation has been adapted accordingly.

Since there’s nothing really new in the client and silo setup, we’ll be focusing mainly on the grain and load generation parts. However, you may find the full source code for this article in the Orleans2StatelessWorkers folder in the Gigi Labs BitBucket repository.

Example Grain

For the sake of example, we’ll imagine that the job of our Orleans cluster is to provide hashing as a service. A client provides an input string, and we’ll have a grain that computes a hash of the string (it doesn’t really matter what hash function it is – we’ll use MD5 in the example) and returns it.

Based on this requirement, we can easily write a grain and its corresponding interface to perform the hash calculation:

    public interface IHashGeneratorGrain : IGrainWithIntegerKey
    {
        Task<string> GenerateHashAsync(string input);
    }

    public class HashGeneratorGrain : Grain, IHashGeneratorGrain
    {
        private HashAlgorithm hashAlgorithm;

        public HashGeneratorGrain()
        {
            this.hashAlgorithm = MD5.Create();
        }

        public Task<string> GenerateHashAsync(string input)
        {
            var inputBytes = Encoding.UTF8.GetBytes(input);
            var hashBytes = hashAlgorithm.ComputeHash(inputBytes);
            var hashBase64Str = Convert.ToBase64String(hashBytes);

            return Task.FromResult(hashBase64Str);
        }
    }

Load Generation

Typically, when we talk about actor models, the whole point is to have an instance of an actor (grain in Orleans) per entity ID. For instance, you’d have a grain instance for each Device, Vehicle, BlogPost, Game, User, or whatever other domain object you’re dealing with. In this case, however, our grain is completely stateless, and there is no difference in behaviour between one activation and another. In fact, since the grain ID doesn’t matter, we can just pass in 0 as a sort of convention when requesting a grain of this kind:

var hashGenerator = client.GetGrain<IHashGeneratorGrain>(0);

Once we have an instance of the grain, we can generate some load by creating random strings and invoking the relevant method on the grain repeatedly:

            while (true)
            {
                var randomString = GenerateRandomString();
                var hash = await hashGenerator.GenerateHashAsync(randomString);
                Console.WriteLine(hash);
            }

You can monitor the grain’s activity from the Orleans Dashboard (localhost:8080 by default), and as you’d expect, there is only one activation of the grain:

Stateless Worker Grains

This situation is a very good fit for Stateless Worker Grains.

Normally, when you request a grain with a particular ID, you get a single activation – and it is a singleton throughout the cluster, so you would never (bar edge cases involving failover scenarios) get more than one instance of that grain in the cluster. However, if you just add a [StatelessWorker] attribute on the grain…

    [StatelessWorker]
    public class HashGeneratorGrain : Grain, IHashGeneratorGrain

…you’ll see very different behaviour:

Notice how there are now two activations of the HashGeneratorGrain, even though we’re still requesting an instance with ID 0.

When Orleans sees the [StatelessWorker] attribute, it will create a pool of grains behind the ID you specify. This is similar to a load balancer. Those grains are hidden behind that same ID, so you can’t access individual grains in the pool directly (it wouldn’t make any sense to do that). The number of grains will grow up to as many CPU cores are available on the machine, unless you pass an argument to the attribute specifying otherwise.

Aside from autoscaling, another important benefit of stateless worker grains is that they are always local. Orleans will always execute a request to a stateless worker on the same silo where the request was generated, spawning a new activation if necessary. This saves the overhead of potentially passing the request to an instance in a different silo (i.e. remote call), which makes a lot of sense for stateless workers that are pure logic and there’s no difference between activations running in different places.

Although stateless worker grains are best used for stateless logic (as one would expect), there is nothing preventing their use with state. However, coordination of state between multiple grain activations with the same ID can be complicated. The Stateless Worker Grains documentation describes some patterns where stateless worker grains with state make sense (although calling them that way is bizarre).

Summary

  • Use the [StatelessWorker] attribute to treat a grain as a stateless worker grain.
  • This creates a load-balanced autoscaling pool of grains with the same ID.
  • Requests to stateless worker grains are always local and never incur a remote call.
  • Stateless worker grains may have state, although this is unusual.

Accessing an ASP .NET Core Web Application Remotely

After setting up an empty ASP .NET Core Web Application, it’s easy to quickly run it and see something working, in the form of the usual “Hello World”:

When trying to deploy this somewhere though, you might be disappointed to notice that you can’t access the web application from another machine:

In fact, you’ll notice that you can’t even access it from the same machine if you use the actual hostname rather than localhost.

This is because by default, Kestrel will listen only on localhost. In order for another machine to access the web application using the server’s hostname, the web application must specify the endpoints on which Kestrel will listen to, using code or command-line arguments.

Note: you may also need to open a port in your firewall.

In code, this can be done by invoking UseUrls() in the webhost builder as follows:

        public static IWebHost BuildWebHost(string[] args) =>
            WebHost.CreateDefaultBuilder(args)
                .UseStartup<Startup>()
                .UseUrls("http://myhostname:54691")
                .Build();

Replace “myhostname” with the hostname of the server, and note that the localhost endpoint will still work even though it’s not specified explicitly here.

If you want to pass the the endpoint(s) via command line parameters instead, you can do so via the --urls argument. First, you need to change the BuildWebHost() method generated by the project template as per this GitHub comment, to allow command line parameters to be passed to the WebHostBuilder via configuration:

public static IWebHost BuildWebHost(string[] args)
{
    var configuration = new ConfigurationBuilder().AddCommandLine(args).Build();

    return WebHost.CreateDefaultBuilder(args)
        .UseConfiguration(configuration)
        .UseStartup<Startup>()
        .Build();
}

Then, use the --urls argument when invoking dotnet run:

dotnet run --urls http://banshee:54691/

Either of these methods is fine to allow remote machines to access your ASP .NET Core web application.

.NET Core 3 to Support Desktop Applications… Kind of

A few days ago, Microsoft published a blog post titled “.NET Core 3 and Support for Windows Desktop Applications“. Just by reading the title, I’m pretty sure many of us jumped in their seats as thoughts like “WPF on Linux” became a source of excitement.

Image source: .NET Core 3 and Support for Windows Desktop Applications

Unfortunately however, the excitement turns into a disappointed “Oh. [Awkward silence] OK.” when reading that although .NET Core 3 is planned to support desktop applications built on technologies like Windows Forms and WPF, this support is for Windows only:

“Support for Windows desktop will be added as a set of “Windows Desktop Packs”, which will only work on Windows. .NET Core isn’t changing architecturally with this new version. We’ll continue to offer a great cross-platform product, focused on the cloud. We have lots of improvements planned for those scenarios that we’ll share later.”

The article does mention that this will bring several benefits ranging from performance improvements to deployment options, but this pales in comparison to the prospect of going cross-platform.

But given that they “are planning on releasing a first preview of .NET Core 3 later this year and the final version in 2019”, I can only wonder why they would spend a year doing a huge amount of work that most people won’t even care about, and pass it as a major release of .NET Core.

Time will tell, but one can get an idea of how people feel about this from the comments in the blog post.

My guess is that this could be part of a long-term strategy to retire the full .NET Framework, rather than bringing any real value to .NET Core or desktop applications.